This is a technique that’s been around since God Eater Burst. You may want to also try for a knockback and stagger on your bullets. Paying attention to whether or not a shot can connect to another for a compound effect will let you know whether you should or shouldn’t try to put together some sort of chain. It’s also possible to have one take effect when another hits. You can work on delays, setting them to go a certain amount of time after a previous module. Bullets can conflict if you keep adding on new modules and setting them to fire with or at the same time as the previous one. Or, someone with more skill could find a way to send a bomb careening into the ground for an area attack. You could also have a shot aim straight up into the air, to target aerial enemies. Like, say, a LL Deco-Shot straight behind you, then have a control to aim a sniper bullet at an enemy that gains power with distance from the firing point. You may want to use a less costly Deco module to get a control bullet in place to arrange a more powerful and costly attack on a subsequent hit. This is pretty advanced stuff, and more able bullet creators will be able to have lasers hitting from multiple directions, to be sure an attack hits. In some situations, it’s possible to have it hitting at multiple angles to ensure better coverage. You can adjust the degree at which a bullet is shot out. There’s also trajectory and control to take into account. These modules will specify their range, so you’ll know how close you’ll need to be, and some may also have homing abilities, turn off friendly fire, become more powerful the longer it takes for them to hit, or even deal critical damage at specific distances. Generally speaking, it’s best to stick with one element and maintain it for each module. SS is smallest and has the lowest cost and damage, LL is the most expensive and has the highest cost and damage. These correspond to cost, size, and strength. You’ll also see a size, which can be SS, S, M, L, and LL. So, you could see Blaze, Divine, Freeze, Heal, and Poison modules in your list. There will be elemental, non-elemental, status, and healing bullet options.
Now, when you go to look at a mod to apply to a bullet’s slot, you’re going to see a number of elements.
So, the first one will deal 100% damage, but an assault bullet with all six modules will do 100% on the first hit, then 90% damage, followed by 80%, 70%, 60%, and 50% damage.
Remember that for each module added, it’ll do 10% less damage than the one before. For example, an assault bullet only gets six modules. You’ll then be able to adjust each of your bullets, assigning them names and, depending on the bullet, adjusting the modules. You’ll be able to check your bullets from there. Find a Terminal and look at your Loadout.
Once you have an Assault Gun equipped, you need to hunt down God Eater Resurrection’s bullet editor. This way, you can experiment with any bullets you like in the test, then perhaps switch to a more specialized gun once you find a type of ammunition you prefer. It has no restrictions, unlike the Blast Gun that needs bomb and radial ammunition and Sniper Guns that require laser bullets. Since this is a rather complicated area of the game, I recommend beginning with an Assault Gun. While you can try and piece them together, the modules you might be familiar with could need to be unlocked by playing through the story. Especially since the God Eater Burst recipes don’t exactly work anymore. Seeing such walls of text is, quite frankly, intimidating. If you head to a Terminal to check your mail, you’ll find plenty of documents describing the different types of bullets you can create and use with your guns. To start, there’s really no bullet editing tutorial in God Eater Resurrection. While God Eater Resurrection gets major points for letting you get into such intricacies immediately, it doesn’t do a very good job of actually introducing you to the art of bullet modding. Rather, you’re able to edit the properties and behaviors of the bullets that you’ll use in your favorite guns. Note that this isn’t actually crafting and determining what they’re made of. This gets especially intricate when it comes to guns, as you’re able to customize bullets. God Eater allows people to customize their loadout and equipment.